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In Warzone 2100, you command the forces of The Project in a battle to rebuild the world after mankind has almost been destroyed by nuclear missiles. The game offers campaign, multi-player, and single-player skirmish modes. An extensive tech tree with over 400 different technologies, combined with the unit design system, allows for a wide.
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Posted: 13 AprilDo NOT Play this. Posted: 14 AprilOne of my all time favorite games to play back in the day, I am so glad to see it come to Steam. This game is a shining example of how classic combat sim games once were. You can make it as easy as you want or make it down right FUBAR and that's how it should be. The community behind this game before it came to Steam has worked very heard to make it what it is today and I am glad they stuck with this great game for this long. Warzone 2100 Belongs on Steam for all to play for free.
I hope they add Workshop support for all the great mods out there. I know I will be uploading some of my old mods for the game. Posted: 18 AprilI can't recommend this game for several important reasons.— The latest patch has completely changed the difficulty level.
Now AI is just too wise even on a normal level. AI always knows where you are and does not have to share time to manage units and base, because it does it all at the same time. Often in the mission there is no time for anything but fighting, and controlling units, building adjacent buildings and production, while you constantly have to fend off enemy attacks is annoying.— Missions are not separate chapters. They play one after the other, and all progress, and all units, buildings and resources move from mission to mission. Do you think this is a big deal?
If you're playing for the first time, it's a huge problem because you don't know what to expect. If you don't prepare the answer in the previous mission, you may have a huge problem in the next mission, or even prevent you from completing it.— The terrain topography is damn annoying! Maps often contain lots of narrow canyons and inlets above the cliffs. On the cliffs, the enemy often has defensive turrets and mortars that strike your units before you even see them. The narrow canyons do not fit many units, which weakens their firepower.— Units have a huge problem finding the path and move damn slowly.— EACH mission has a time limit, so you fight not only with AI, but also with interface and how fast you can handle it.
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